Math for Gamedev 101: Trigonometry
1 minute read Published: 2026-02-08This is part two of the "Math for Gamedev 101" series. You can read part one here: Math for Gamedev 101: Vectors. As before, these are my notes from Simon's course on Math for Game Developers. This part is dedicated to basic trigonometry. The first GIF is from the Wikipedia article on radians, and the second one was generated with ImageMagick from this Racket snippet.