gamedev

Math for Gamedev 101: Trigonometry

1 minute read Published: 2026-02-08

This is part two of the "Math for Gamedev 101" series. You can read part one here: Math for Gamedev 101: Vectors. As before, these are my notes from Simon's course on Math for Game Developers. This part is dedicated to basic trigonometry. The first GIF is from the Wikipedia article on radians, and the second one was generated with ImageMagick from this Racket snippet.

Math for Gamedev 101: Vectors

1 minute read Published: 2026-01-25

Recently I bought Simon's course on Math for Game Developers and as I finally found some time to go through the first couple of chapters I would like to share my lecture notes here. I used Racket for mathematical functions and comments for plain English, a lot of stuff is also borrowed from the wiki page on Euclidean vectors.